{"id":55391,"date":"2025-10-01T08:49:28","date_gmt":"2025-10-01T06:49:28","guid":{"rendered":"https:\/\/gamecover.fr\/?p=55391"},"modified":"2025-10-01T08:49:32","modified_gmt":"2025-10-01T06:49:32","slug":"preview-resident-evil-requiem-le-retour-du-vrai-survival-horror","status":"publish","type":"post","link":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/preview-resident-evil-requiem-le-retour-du-vrai-survival-horror\/","title":{"rendered":"[Preview] Resident Evil Requiem : Le retour du vrai survival horror"},"content":{"rendered":"<div class='booster-block booster-read-block'>\n                <div class=\"twp-read-time\">\n                \t<i class=\"booster-icon twp-clock\"><\/i> <span>Temps de lecture estim\u00e9 :<\/span>2 Minutes, 13 Secondes                <\/div>\n\n            <\/div>\n<p class=\"has-text-align-justify has-text-align-justify\"><em>Resident Evil Requiem<\/em>, pr\u00e9vu pour f\u00e9vrier 2026, marque un tournant dans la saga culte de <strong>Capcom<\/strong>. Exit les zombies en pagaille et les fusillades fr\u00e9n\u00e9tiques : place \u00e0 une terreur silencieuse, psychologique, presque intime. On a test\u00e9 la d\u00e9mo \u00e0 la Gamescom 2025\u2026 et on n\u2019en est pas ressorti indemne.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/gamecover.fr\/wp-content\/uploads\/scx9r0-1024x576.jpg\" alt=\"\" class=\"wp-image-55409\" srcset=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r0-1024x576.jpg 1024w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r0-300x169.jpg 300w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r0-768x432.jpg 768w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r0-1536x864.jpg 1536w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r0.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Au programme :<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/preview-resident-evil-requiem-le-retour-du-vrai-survival-horror\/#Raccoon_City_le_retour_malefique%E2%80%A6\" >Raccoon City, le retour mal\u00e9fique&#8230;<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/preview-resident-evil-requiem-le-retour-du-vrai-survival-horror\/#Entre_vulnerabilite_et_immersion\" >Entre vuln\u00e9rabilit\u00e9 et immersion<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/preview-resident-evil-requiem-le-retour-du-vrai-survival-horror\/#FPS_ou_TPS_A_vous_de_choisir%E2%80%A6\" >FPS ou TPS : A vous de choisir&#8230;<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/preview-resident-evil-requiem-le-retour-du-vrai-survival-horror\/#Soyez_curieux_soyez_enigmatiques\" >Soyez curieux, soyez \u00e9nigmatiques ?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/preview-resident-evil-requiem-le-retour-du-vrai-survival-horror\/#Un_seul_ennemi%E2%80%A6_mais_suffisant\" >Un seul ennemi&#8230; mais suffisant !<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/preview-resident-evil-requiem-le-retour-du-vrai-survival-horror\/#Nos_premieres_impressions\" >Nos premi\u00e8res impressions :<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Raccoon_City_le_retour_malefique%E2%80%A6\"><\/span>Raccoon City, le retour mal\u00e9fique&#8230;<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Vous incarnez Grace Ashcroft, analyste du FBI, envoy\u00e9e dans un h\u00f4tel abandonn\u00e9 suite \u00e0 une mort suspecte. Ce lieu, plong\u00e9 dans l\u2019obscurit\u00e9, cache un monstre terrifiant. L\u2019histoire nous ram\u00e8ne \u00e0 Raccoon City, ville embl\u00e9matique de la franchise, ravag\u00e9e en 1998. Un retour aux sources, mais avec une approche radicalement diff\u00e9rente.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/gamecover.fr\/wp-content\/uploads\/scx9qz-1024x576.jpg\" alt=\"\" class=\"wp-image-55405\" srcset=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9qz-1024x576.jpg 1024w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9qz-300x169.jpg 300w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9qz-768x432.jpg 768w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9qz-1536x864.jpg 1536w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9qz.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Entre_vulnerabilite_et_immersion\"><\/span>Entre vuln\u00e9rabilit\u00e9 et immersion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Dans <em>Resident Evil Requiem<\/em>, la lumi\u00e8re n\u2019est pas simplement un \u00e9l\u00e9ment d\u2019ambiance : elle devient une v\u00e9ritable arme de survie. Grace Ashcroft, l\u2019h\u00e9ro\u00efne du jeu, ne dispose que d\u2019un briquet pour percer l\u2019obscurit\u00e9 oppressante de l\u2019h\u00f4tel abandonn\u00e9 o\u00f9 elle enqu\u00eate. Ce petit halo de lumi\u00e8re devient crucial pour repousser une menace invisible qui r\u00f4de dans les t\u00e9n\u00e8bres. L\u2019environnement est con\u00e7u pour que chaque zone sombre soit une source potentielle de danger, et chaque \u00e9clairage, une bouff\u00e9e d\u2019oxyg\u00e8ne.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/gamecover.fr\/wp-content\/uploads\/scx9r3-1024x576.jpg\" alt=\"\" class=\"wp-image-55406\" srcset=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r3-1024x576.jpg 1024w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r3-300x169.jpg 300w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r3-768x432.jpg 768w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r3-1536x864.jpg 1536w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r3.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"FPS_ou_TPS_A_vous_de_choisir%E2%80%A6\"><\/span>FPS ou TPS : A vous de choisir&#8230;<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Le jeu propose une alternance libre entre deux perspectives : la vue subjective (FPS) et la vue \u00e0 la troisi\u00e8me personne (TPS). Ce choix n\u2019est pas qu\u2019esth\u00e9tique : il influence directement le comportement de Grace. En TPS, elle avance prudemment, tr\u00e9buche parfois, et semble plus vuln\u00e9rable. En FPS, elle court plus vite, respire bruyamment dans les couloirs \u00e9troits, et sa panique devient palpable. Cette dualit\u00e9 renforce l\u2019immersion et permet au joueur d\u2019adapter sa strat\u00e9gie en fonction de la situation.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/gamecover.fr\/wp-content\/uploads\/scxq5v-1024x576.jpg\" alt=\"\" class=\"wp-image-55410\" srcset=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scxq5v-1024x576.jpg 1024w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scxq5v-300x169.jpg 300w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scxq5v-768x432.jpg 768w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scxq5v-1536x864.jpg 1536w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scxq5v-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Soyez_curieux_soyez_enigmatiques\"><\/span>Soyez curieux, soyez \u00e9nigmatiques ?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">C\u00f4t\u00e9 gameplay, <em>Requiem<\/em> abandonne les m\u00e9caniques de combat traditionnelles. Il n\u2019y a ni fusils \u00e0 pompe ni grenades. \u00c0 la place, le joueur doit explorer minutieusement, r\u00e9soudre des \u00e9nigmes environnementales, et utiliser des objets du d\u00e9cor pour progresser ou se d\u00e9fendre. Une bouteille vide peut servir \u00e0 d\u00e9tourner l\u2019attention, un fusible \u00e0 r\u00e9tablir le courant, une cl\u00e9 \u00e0 ouvrir une porte vers un nouveau cauchemar.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/gamecover.fr\/wp-content\/uploads\/scx9r1-1024x576.jpg\" alt=\"\" class=\"wp-image-55407\" srcset=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r1-1024x576.jpg 1024w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r1-300x169.jpg 300w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r1-768x432.jpg 768w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r1-1536x864.jpg 1536w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r1.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Un_seul_ennemi%E2%80%A6_mais_suffisant\"><\/span>Un seul ennemi&#8230; mais suffisant !<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Mais ce qui rend l\u2019exp\u00e9rience r\u00e9ellement gla\u00e7ante, c\u2019est la pr\u00e9sence d\u2019un seul et unique ennemi : une cr\u00e9ature f\u00e9minine, silencieuse, aux yeux globuleux, qui vous traque sans rel\u00e2che. Elle surgit sans pr\u00e9venir, descend du plafond, se faufile dans les ombres\u2026 et ne laisse aucun r\u00e9pit. Contrairement aux pr\u00e9c\u00e9dents opus, il n\u2019y a pas de hordes de zombies. La peur ici na\u00eet du silence, de l\u2019isolement, et de l\u2019impr\u00e9visibilit\u00e9.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/gamecover.fr\/wp-content\/uploads\/scx9r4-1-1024x576.jpg\" alt=\"\" class=\"wp-image-55408\" srcset=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r4-1-1024x576.jpg 1024w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r4-1-300x169.jpg 300w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r4-1-768x432.jpg 768w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r4-1-1536x864.jpg 1536w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/scx9r4-1.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Nos_premieres_impressions\"><\/span>Nos premi\u00e8res impressions :<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\"><strong>On rel\u00e8vera une ambiance ultra oppressante, m\u00eame sans ennemis visibles. Saupoudr\u00e9 d&rsquo;une immersion \u00e9motionnelle gr\u00e2ce \u00e0 une h\u00e9ro\u00efne expressive et d&rsquo;un mameplay adaptatif : FPS pour la peur visc\u00e9rale, TPS pour la strat\u00e9gie. Ce <em>Resident Evil Requiem<\/em> ne cherche pas \u00e0 plaire \u00e0 tout le monde. Il veut faire peur, opprimer, d\u00e9sorienter. Et il le fait avec brio. Si vous avez grandi avec les couloirs du manoir Spencer ou les ruelles de Raccoon City, ce nouvel opus pourrait bien \u00eatre le chant du cygne que vous attendiez.<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div  id=\"_ytid_88366\"  width=\"640\" height=\"360\"  data-origwidth=\"640\" data-origheight=\"360\" data-facadesrc=\"https:\/\/www.youtube.com\/embed\/POz1-EmLsTY?enablejsapi=1&#038;autoplay=0&#038;cc_load_policy=0&#038;cc_lang_pref=&#038;iv_load_policy=1&#038;loop=0&#038;rel=0&#038;fs=1&#038;playsinline=0&#038;autohide=2&#038;theme=dark&#038;color=red&#038;controls=1&#038;disablekb=0&#038;\" class=\"__youtube_prefs__ epyt-facade epyt-is-override  no-lazyload\" data-epautoplay=\"1\" ><img decoding=\"async\" data-spai-excluded=\"true\" class=\"epyt-facade-poster skip-lazy\" loading=\"lazy\"  alt=\"YouTube player\"  src=\"https:\/\/i.ytimg.com\/vi\/POz1-EmLsTY\/maxresdefault.jpg\"  \/><button class=\"epyt-facade-play\" aria-label=\"Play\"><svg data-no-lazy=\"1\" height=\"100%\" version=\"1.1\" viewBox=\"0 0 68 48\" width=\"100%\"><path class=\"ytp-large-play-button-bg\" d=\"M66.52,7.74c-0.78-2.93-2.49-5.41-5.42-6.19C55.79,.13,34,0,34,0S12.21,.13,6.9,1.55 C3.97,2.33,2.27,4.81,1.48,7.74C0.06,13.05,0,24,0,24s0.06,10.95,1.48,16.26c0.78,2.93,2.49,5.41,5.42,6.19 C12.21,47.87,34,48,34,48s21.79-0.13,27.1-1.55c2.93-0.78,4.64-3.26,5.42-6.19C67.94,34.95,68,24,68,24S67.94,13.05,66.52,7.74z\" fill=\"#f00\"><\/path><path d=\"M 45,24 27,14 27,34\" fill=\"#fff\"><\/path><\/svg><\/button><\/div>\n<\/div><\/figure>\n\n\n\n<p>Retrouvez Resindent Evil Requiem plus en d\u00e9tail sur le site de <strong>CAPCOM<\/strong> : <a href=\"https:\/\/www.residentevil.com\/requiem\/en-us\/\" target=\"_blank\" rel=\"noreferrer noopener\">Resident Evil Requiem\uff5cCAPCOM<\/a> et sur la page Steal du jeu : <a href=\"https:\/\/store.steampowered.com\/app\/3764200\/Resident_Evil_Requiem\/\" target=\"_blank\" rel=\"noreferrer noopener\">Resident Evil Requiem sur Steam<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Resident Evil Requiem, pr\u00e9vu pour f\u00e9vrier 2026, marque un tournant dans la saga culte de Capcom. Voici notre premier avis !<\/p>\n","protected":false},"author":892,"featured_media":55411,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rop_custom_images_group":[],"rop_custom_messages_group":[],"rop_publish_now":"no","rop_publish_now_accounts":{"twitter_1446140851336450051_1446140851336450051":""},"rop_publish_now_history":[{"account":"twitter_1446140851336450051_1446140851336450051","service":"twitter","timestamp":1759301432,"status":"success"}],"rop_publish_now_status":"done","_shortscore_rating":"","_shortscore_game":"","_shortscore_summary":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[7,27,9,4905,10],"tags":[576,1991,1158,13783,82,45,1597,60,1018,13494,72,78,62],"class_list":["post-55391","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","category-pc","category-playstation","category-preview","category-xbox","tag-capcom","tag-game-cover","tag-gamescom","tag-gamescom-2025","tag-news","tag-pc","tag-preview","tag-ps5","tag-resident-evil","tag-resident-evil-9-requiem","tag-steam","tag-trailer","tag-xbox-series"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>[Preview] Resident Evil Requiem : Le retour du vrai survival horror - Game Cover<\/title>\n<meta name=\"description\" content=\"Resident Evil Requiem, pr\u00e9vu pour f\u00e9vrier 2026, marque un tournant dans la saga culte de Capcom. 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