{"id":61863,"date":"2026-01-19T18:51:57","date_gmt":"2026-01-19T17:51:57","guid":{"rendered":"https:\/\/gamecover.fr\/?p=61863"},"modified":"2026-01-22T20:14:33","modified_gmt":"2026-01-22T19:14:33","slug":"test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania","status":"publish","type":"post","link":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/","title":{"rendered":"[Test] MIO : Memories in Orbit &#8211; Quand la po\u00e9sie rencontre la pr\u00e9cision du Metroidvania"},"content":{"rendered":"<div class='booster-block booster-read-block'>\n                <div class=\"twp-read-time\">\n                \t<i class=\"booster-icon twp-clock\"><\/i> <span>Temps de lecture estim\u00e9 :<\/span>11 Minutes, 36 Secondes                <\/div>\n\n            <\/div>\n<p class=\"has-text-align-justify has-text-align-justify\">\u00c0 l\u2019approche de l\u2019\u00e9t\u00e9 2024, un metroidvania particuli\u00e8rement s\u00e9duisant s\u2019est discr\u00e8tement invit\u00e9 sur le devant de la sc\u00e8ne. Alors que la communaut\u00e9 scrutait le moindre signe de vie de <em>Hollow Knight: Silksong<\/em>, c\u2019est finalement un autre projet qui a retenu l\u2019attention : <em>MIO: Memories in Orbit<\/em>, nouvelle cr\u00e9ation du studio fran\u00e7ais <strong>Douze Dixi\u00e8mes<\/strong>, d\u00e9j\u00e0 remarqu\u00e9 pour le tr\u00e8s po\u00e9tique <em>Shady Part of Me<\/em>. D\u00e8s son premier trailer, le titre s\u2019est distingu\u00e9 par une direction artistique marquante, attisant progressivement la curiosit\u00e9 au fil des d\u00e9monstrations jouables.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Tout laissait pr\u00e9sager une aventure envo\u00fbtante, mais exigeante, promettant un d\u00e9fi relev\u00e9 aux amateurs du genre. \u00c0 l\u2019heure o\u00f9 <em>MIO: Memories in Orbit<\/em> s\u2019appr\u00eate \u00e0 sortir ce 20 janvier, apr\u00e8s plusieurs sessions de jeu sur sa version compl\u00e8te, une question demeure : que vaut r\u00e9ellement cette exp\u00e9rience tant attendue ? Une chose est s\u00fbre : comme nous avant de nous y plonger, vous risquez de ne pas \u00eatre pr\u00e9par\u00e9.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/gamecover.fr\/wp-content\/uploads\/2026\/01\/scszgq-1024x576.jpg\" alt=\"Illustration visuelle pour MIO : Memories in Orbit\" class=\"wp-image-61877\" srcset=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/scszgq-1024x576.jpg 1024w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/scszgq-300x169.jpg 300w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/scszgq-768x432.jpg 768w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/scszgq-1536x864.jpg 1536w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/scszgq.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n<div class=\"responsive-pros-cons responsive-pros-cons--design-three wp-block-thenahidul-responsive-pros-cons-block\">\n\t<div class=\"flex jcsb responsive-pros-cons__inner\">\n\t\t<div style=\"display: none;\">\n\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\" id=\"icon-mark-pros\">\n\t\t<path d=\"M256 0C114.6 0 0 114.6 0 256s114.6 256 256 256s256-114.6 256-256S397.4 0 256 0zM371.8 211.8l-128 128C238.3 345.3 231.2 348 224 348s-14.34-2.719-19.81-8.188l-64-64c-10.91-10.94-10.91-28.69 0-39.63c10.94-10.94 28.69-10.94 39.63 0L224 280.4l108.2-108.2c10.94-10.94 28.69-10.94 39.63 0C382.7 183.1 382.7 200.9 371.8 211.8z\"\/>\n\t<\/svg>\n\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 24 24\" id=\"icon-mark-cons\">\n\t\t<path d=\"M12,1A11,11,0,1,0,23,12,11,11,0,0,0,12,1Zm3.71,13.29a1,1,0,0,1,0,1.42,1,1,0,0,1-1.42,0L12,13.41l-2.29,2.3a1,1,0,0,1-1.42,0,1,1,0,0,1,0-1.42L10.59,12,8.29,9.71A1,1,0,0,1,9.71,8.29L12,10.59l2.29-2.3a1,1,0,0,1,1.42,1.42L13.41,12Z\"\/>\n\t<\/svg>\n<\/div>\n\t<div class=\"responsive-pros-cons__item responsive-pros-cons__item-pros\">\n\t\t\t\t\t<div class=\"responsive-pros-cons__header responsive-pros-cons__header-pros\">\n\t\t\t\t<div class=\"responsive-pros-cons__title\">Les +<\/div>\n\t\t\t<\/div>\n\t\t\n\t\t<div class=\"responsive-pros-cons__content\">\n\t\t\t<ul class=\"flex fdc responsive-pros-cons__list responsive-pros-cons__list-pros\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<li class=\"flex\">\n\t\t\t\t\t\t<svg width=\"22\" height=\"22\" fill=\"#4CAF50\"><use xlink:href=\"#icon-mark-pros\"><\/use><\/svg>\n\t\t\t\t\t\tLa direction artistique\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<li class=\"flex\">\n\t\t\t\t\t\t<svg width=\"22\" height=\"22\" fill=\"#4CAF50\"><use xlink:href=\"#icon-mark-pros\"><\/use><\/svg>\n\t\t\t\t\t\tUne OST charmante\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<li class=\"flex\">\n\t\t\t\t\t\t<svg width=\"22\" height=\"22\" fill=\"#4CAF50\"><use xlink:href=\"#icon-mark-pros\"><\/use><\/svg>\n\t\t\t\t\t\tUn univers coh\u00e9rent et myst\u00e9rieux\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<li class=\"flex\">\n\t\t\t\t\t\t<svg width=\"22\" height=\"22\" fill=\"#4CAF50\"><use xlink:href=\"#icon-mark-pros\"><\/use><\/svg>\n\t\t\t\t\t\tLa maniabilit\u00e9 de MIO\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<li class=\"flex\">\n\t\t\t\t\t\t<svg width=\"22\" height=\"22\" fill=\"#4CAF50\"><use xlink:href=\"#icon-mark-pros\"><\/use><\/svg>\n\t\t\t\t\t\tDes param\u00e8tres de difficult\u00e9 originaux\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<li class=\"flex\">\n\t\t\t\t\t\t<svg width=\"22\" height=\"22\" fill=\"#4CAF50\"><use xlink:href=\"#icon-mark-pros\"><\/use><\/svg>\n\t\t\t\t\t\tDisponible en Xbox Play Anywhere\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t<\/ul>\n\t\t<\/div>\n\t<\/div>\n\t<div class=\"responsive-pros-cons__item responsive-pros-cons__item-cons\">\n\t\t\t\t\t<div class=\"responsive-pros-cons__header responsive-pros-cons__header-cons\">\n\t\t\t\t<div class=\"responsive-pros-cons__title\">Les &#8211;<\/div>\n\t\t\t<\/div>\n\t\t\n\t\t<div class=\"responsive-pros-cons__content\">\n\t\t\t<ul class=\"flex fdc responsive-pros-cons__list responsive-pros-cons__list-cons\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<li class=\"flex\">\n\t\t\t\t\t\t<svg width=\"22\" height=\"22\" fill=\"#EF0856\"><use xlink:href=\"#icon-mark-cons\"><\/use><\/svg>\n\t\t\t\t\t\tConfusion dans le chemin \u00e0 suivre\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<li class=\"flex\">\n\t\t\t\t\t\t<svg width=\"22\" height=\"22\" fill=\"#EF0856\"><use xlink:href=\"#icon-mark-cons\"><\/use><\/svg>\n\t\t\t\t\t\tDes personnages secondaires totalement absents\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t<\/ul>\n\t\t<\/div>\n\t<\/div>\n\t<\/div>\n<\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Au programme :<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/#Une_fable_mecanique_qui_cogne_droit_au_coeur\" >Une fable m\u00e9canique qui cogne droit au c\u0153ur<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/#Un_style_qui_claque_une_bande%E2%80%91son_qui_electrise\" >Un style qui claque, une bande\u2011son qui \u00e9lectrise<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/#LArche_comme_terrain_de_jeu_exploration_sous_adrenaline\" >L\u2019Arche comme terrain de jeu : exploration sous adr\u00e9naline<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/#Des_duels_nerveux_qui_mettent_les_reflexes_a_lepreuve\" >Des duels nerveux qui mettent les r\u00e9flexes \u00e0 l\u2019\u00e9preuve<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/#Des_mods_a_gogo_pour_faconner_SON_style_de_jeu\" >Des mods \u00e0 gogo pour fa\u00e7onner SON style de jeu<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/#Une_progression_libre_qui_recompense_les_audacieux\" >Une progression libre qui r\u00e9compense les audacieux<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/#En_conclusion\" >En conclusion :<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Une_fable_mecanique_qui_cogne_droit_au_coeur\"><\/span>Une fable m\u00e9canique qui cogne droit au c\u0153ur<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">L\u2019espace demeure un terrain de jeu infini o\u00f9 le myst\u00e8re adopte mille visages. Dans l\u2019interpr\u00e9tation propos\u00e9e par <strong>Douze Dixi\u00e8mes<\/strong>, un vaisseau d\u00e9rive sans explication au c\u0153ur du vide intersid\u00e9ral. Cet astronef, baptis\u00e9 l\u2019Arche, semble victime d\u2019un dysfonctionnement g\u00e9n\u00e9ralis\u00e9 ayant paralys\u00e9 la majorit\u00e9 des syst\u00e8mes charg\u00e9s d\u2019assurer sa survie. Un seul \u00eatre para\u00eet encore en mesure d\u2019intervenir : MIO, un robot solitaire. Son activation marque le d\u00e9but de l\u2019aventure, introduite par un court segment tutoriel qui familiarise le joueur avec ses capacit\u00e9s. Rapidement r\u00e9anim\u00e9 par une \u00e9trange cr\u00e9ature m\u00e9canique, MIO se retrouve lanc\u00e9 dans une exploration de l\u2019Arche, avec pour mission de comprendre l\u2019origine de la catastrophe et de tenter d\u2019enrayer la d\u00e9gradation progressive des machines. Une anomalie qui touche aussi bien les robots affect\u00e9s \u00e0 des t\u00e2ches \u00e9l\u00e9mentaires que les intelligences artificielles supervisant les zones strat\u00e9giques du vaisseau.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Guid\u00e9 avec sobri\u00e9t\u00e9 par Shii, une entit\u00e9 \u00e9nigmatique, le joueur part \u00e0 la rencontre de ces IA majeures dans l\u2019espoir de reconstituer le fil des \u00e9v\u00e9nements. Si le r\u00e9cit se montre d\u2019abord volontairement opaque, il s\u2019\u00e9loigne des narrations volontairement n\u00e9buleuses \u00e0 la <em>Hollow Knight<\/em> pour proposer une progression sc\u00e9naristique plus ma\u00eetris\u00e9e et mieux dos\u00e9e. Les enjeux se d\u00e9voilent progressivement, au gr\u00e9 des rencontres et des fragments de journaux collect\u00e9s, qui prennent tout leur sens une fois replac\u00e9s dans leur contexte. L\u2019environnement lui-m\u00eame joue un r\u00f4le cl\u00e9 : chaque zone de l\u2019Arche raconte une histoire, \u00e9claire sa fonction et enrichit la compr\u00e9hension globale de sa mission.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Au final, l\u2019ensemble compose un r\u00e9cit dont la tonalit\u00e9 se pr\u00e9cise peu \u00e0 peu, jusqu\u2019\u00e0 atteindre une dimension v\u00e9ritablement \u00e9mouvante lorsque toutes les pi\u00e8ces du puzzle s\u2019assemblent. L\u2019intrigue reste accessible, mais seuls les joueurs les plus attentifs d\u00e9couvriront l\u2019int\u00e9gralit\u00e9 de ses secrets. Une r\u00e9compense qui valorise l\u2019exploration minutieuse; un aspect que <em>MIO: Memories in Orbit<\/em> encourage avec une grande intelligence.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/gamecover.fr\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-22-32-31-1024x576.png\" alt=\"Illustration visuelle pour MIO : Memories in Orbit\" class=\"wp-image-61878\" srcset=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-22-32-31-1024x576.png 1024w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-22-32-31-300x169.png 300w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-22-32-31-768x432.png 768w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-22-32-31-1536x864.png 1536w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-22-32-31-2048x1152.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Un_style_qui_claque_une_bande%E2%80%91son_qui_electrise\"><\/span>Un style qui claque, une bande\u2011son qui \u00e9lectrise<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">L\u2019un des piliers d\u2019un metroidvania r\u00e9ussi r\u00e9side dans le plaisir d\u2019arpenter des environnements soign\u00e9s, pens\u00e9s pour offrir des s\u00e9quences de plateforme fluides et stimulantes. Sur ce terrain, le nouveau titre de <strong>Douze Dixi\u00e8mes<\/strong> frappe fort. D\u00e8s les premi\u00e8res minutes, sa direction artistique s\u2019impose comme l\u2019un de ses atouts majeurs, offrant un \u00e9merveillement visuel constant qui ne faiblit jamais au fil de l\u2019aventure. Puisant clairement dans l\u2019h\u00e9ritage graphique de M\u0153bius, l\u2019\u00e9quipe artistique propose un rendu proche de l\u2019aquarelle, donnant vie \u00e0 un vaisseau aux atmosph\u00e8res multiples et aux biomes distincts. Le Sanctuaire, luxuriant et color\u00e9, contraste avec la cit\u00e9 de Metropolis et ses panoramas majestueux, tandis que les zones industrielles, plus aust\u00e8res, conservent malgr\u00e9 tout une identit\u00e9 forte. Une coh\u00e9rence visuelle qui pose les bases d\u2019une exploration particuli\u00e8rement agr\u00e9able.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Cette signature esth\u00e9tique est sublim\u00e9e par une bande-son \u00e9tonnamment riche. Sous la direction de Nicolas Gueguen, les compositions synth\u00e9tiques naviguent entre douceur contemplative et intensit\u00e9 lors des affrontements contre les boss. Certains passages \u00e9voquent m\u00eame le travail de Natureboy Flako sur \u00ab\u00a0<em>Stonefly<\/em>\u00ab\u00a0, notamment gr\u00e2ce \u00e0 l\u2019usage du vocoder, rappelant l\u2019omnipr\u00e9sence m\u00e9canique au sein de l\u2019Arche. Quelques touches de chant lyrique renforcent encore l\u2019atmosph\u00e8re hypnotique du jeu. La musique joue \u00e9galement un r\u00f4le fonctionnel, signalant par exemple l\u2019entr\u00e9e dans des s\u00e9quences de plateforme plus exigeantes. Au terme de l\u2019aventure, difficile de ne pas ressortir marqu\u00e9 par cette proposition artistique aboutie, tant visuelle que sonore. Le th\u00e8me principal et ses variations restent en t\u00eate, et plusieurs moments doivent leur force \u00e0 cette direction artistique minutieuse. \u00c0 cela s\u2019ajoute une performance technique irr\u00e9prochable : aucun bug notable, une fluidit\u00e9 constante et une version 1.01 parfaitement stable, le tout pour un jeu d\u2019\u00e0 peine 3 Go. Une finesse d\u2019ex\u00e9cution rare, qui renforce encore le plaisir de jeu.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/gamecover.fr\/wp-content\/uploads\/2026\/01\/scszgu-1024x576.jpg\" alt=\"Illustration visuelle pour MIO : Memories in Orbit\" class=\"wp-image-61879\" srcset=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/scszgu-1024x576.jpg 1024w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/scszgu-300x169.jpg 300w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/scszgu-768x432.jpg 768w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/scszgu-1536x864.jpg 1536w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/scszgu.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"LArche_comme_terrain_de_jeu_exploration_sous_adrenaline\"><\/span>L\u2019Arche comme terrain de jeu : exploration sous adr\u00e9naline<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Difficile de ne pas manquer de superlatifs avant m\u00eame d\u2019aborder le c\u0153ur du gameplay, tant <em>MIO: Memories in Orbit<\/em> impressionne d\u00e9j\u00e0 par sa forme. Et la bonne nouvelle, c\u2019est que le fond se montre tout aussi enthousiasmant. L\u2019Arche, cadre principal de l\u2019aventure, propose un level design constamment pens\u00e9 pour encourager l\u2019exploration. Comme dans tout metroidvania, les premi\u00e8res minutes restent volontairement limit\u00e9es, les d\u00e9placements \u00e9tant restreints par un panel de mouvements encore r\u00e9duit.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Mais l\u2019obtention des premiers pouvoirs comme le grappin ou bien encore du vol plan\u00e9, ouvre rapidement de nouvelles perspectives. La libert\u00e9 de mouvement atteint m\u00eame un tout autre niveau avec les Fl\u00e2neuses, surnomm\u00e9es \u00ab\u00a0pouvoir de l\u2019araign\u00e9e\u00a0\u00bb. Ces filaments jaillissant de la t\u00eate de MIO lui permettent de s\u2019agripper \u00e0 n\u2019importe quelle surface, bouleversant totalement la mani\u00e8re d\u2019aborder les environnements. D\u00e9bloqu\u00e9e \u00e0 un stade avanc\u00e9 de l\u2019aventure, cette capacit\u00e9 transforme litt\u00e9ralement la navigation. Son animation fluide et sa prise en main instinctive en font un outil aussi agr\u00e9able \u00e0 utiliser qu\u2019\u00e0 regarder. Elle devient surtout indispensable pour un backtracking pr\u00e9cis, permettant de revisiter chaque biome, d\u2019examiner les moindres recoins et d\u2019escalader des parois auparavant inaccessibles.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Une approche d\u2019autant plus pertinente que le jeu regorge de passages dissimul\u00e9s et de renfoncements secrets. Il n\u2019est pas rare de d\u00e9couvrir un collectible subtilement diss\u00e9min\u00e9 important dans un interstice minuscule que l\u2019on avait ignor\u00e9 \u00e0 plusieurs reprises, ou de trouver une r\u00e9compense en grimpant au sommet d\u2019un mur en apparence anodin. Peu \u00e0 peu, une sorte de \u00ab\u00a0parano\u00efa positive\u00a0\u00bb s\u2019installe au fil des heures qui s&rsquo;\u00e9grainent, poussant \u00e0 inspecter chaque zone de l\u2019Arche avec minutie. Cette exploration met en lumi\u00e8re un gameplay volontairement l\u00e9ger et a\u00e9rien, en parfaite ad\u00e9quation avec l\u2019ambiance g\u00e9n\u00e9rale. Une douceur qui n\u2019exclut pas la difficult\u00e9 : plusieurs s\u00e9quences de plateforme, finement calibr\u00e9es, sollicitent la pr\u00e9cision et la ma\u00eetrise des mouvements. Pourtant, la frustration ne s\u2019invite jamais, tant la conception de ces passages se r\u00e9v\u00e8le juste et ma\u00eetris\u00e9e.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Toutefois, les d\u00e9placements de MIO reposent sur une jauge d\u2019\u00e9nergie qui peut surprendre au d\u00e9but. Impossible d\u2019encha\u00eener ind\u00e9finiment les actions : les Fl\u00e2neuses et le vol plan\u00e9 consomment progressivement cette ressource, tandis que le grappin la vide instantan\u00e9ment. Pour la recharger, rien de plus simple : il suffit de retrouver le sol. Les premi\u00e8res heures demandent donc un temps d\u2019adaptation, les tentatives trop ambitieuses se soldant parfois par des chutes ou des d\u00e9g\u00e2ts inutiles. Heureusement, des \u00e9l\u00e9ments du d\u00e9cor et certains ennemis permettent ensuite de r\u00e9cup\u00e9rer de l\u2019\u00e9nergie en pleine action. C\u2019est \u00e9galement gr\u00e2ce \u00e0 ce syst\u00e8me que l\u2019on peut restaurer un double saut en plein vol. Quand on parle d\u2019un gameplay a\u00e9rien, ce n\u2019est clairement pas une exag\u00e9ration.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/gamecover.fr\/wp-content\/uploads\/2026\/01\/scszgs-1024x576.jpg\" alt=\"Illustration visuelle pour MIO : Memories in Orbit\" class=\"wp-image-61880\" srcset=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/scszgs-1024x576.jpg 1024w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/scszgs-300x169.jpg 300w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/scszgs-768x432.jpg 768w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/scszgs-1536x864.jpg 1536w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/scszgs.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Des_duels_nerveux_qui_mettent_les_reflexes_a_lepreuve\"><\/span>Des duels nerveux qui mettent les r\u00e9flexes \u00e0 l\u2019\u00e9preuve<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">L\u2019exploration n\u2019est pas la seule \u00e0 b\u00e9n\u00e9ficier de la maniabilit\u00e9 a\u00e9rienne de <em>MIO: Memories in Orbit<\/em>. Le titre met \u00e9galement en sc\u00e8ne un bestiaire vari\u00e9, allant des robots les plus inoffensifs aux cr\u00e9atures hybrides rong\u00e9es par la corruption, sans oublier les unit\u00e9s mobiles capables de harceler le joueur \u00e0 distance. Mais c\u2019est surtout du c\u00f4t\u00e9 des boss que le jeu marque sa diff\u00e9rence.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">D\u00e8s le premier affrontement majeur, il devient \u00e9vident que l\u2019acharnement sur la touche d\u2019attaque ne suffira pas. Chaque combat impose l\u2019apprentissage des patterns et une certaine acceptation de l\u2019\u00e9chec, tant les morts successives font partie int\u00e9grante de la progression. Les boss se distinguent par des attaques uniques et un rythme propre, t\u00e9moignant d\u2019un travail d\u2019\u00e9quilibrage particuli\u00e8rement ma\u00eetris\u00e9. Les hitbox se montrent justes, et la victoire procure une satisfaction r\u00e9elle. La bande-son renforce encore ces moments, gagnant en intensit\u00e9 \u00e0 mesure que la barre de vie de l\u2019ennemi diminue, ajoutant une tension bienvenue. Seul b\u00e9mol : certains trajets entre le point de r\u00e9surrection et l\u2019ar\u00e8ne peuvent s\u2019av\u00e9rer un peu longs, surtout lors des tentatives r\u00e9p\u00e9t\u00e9es.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Pour les joueurs rebut\u00e9s par la difficult\u00e9, <strong>Douze Dixi\u00e8mes<\/strong> propose toutefois plusieurs options d\u2019accessibilit\u00e9. Pas de mode Facile \u00e0 proprement parler, mais des ajustements destin\u00e9s \u00e0 all\u00e9ger l\u2019exp\u00e9rience. Une option permet ainsi d\u2019affaiblir l\u00e9g\u00e8rement un boss \u00e0 chaque nouvelle tentative, rendant l\u2019affrontement progressivement plus abordable. Une autre limite l\u2019agressivit\u00e9 des ennemis standards (\u00e0 condition de ne pas les attaquer) tandis qu\u2019une derni\u00e8re autorise la r\u00e9g\u00e9n\u00e9ration de vie en restant immobile quelques secondes. Des aides modestes, certes, mais qui traduisent une volont\u00e9 claire du studio de pr\u00e9server l\u2019exigence de son aventure tout en \u00e9vitant de laisser les joueurs sur le carreau.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">\u00c0 l\u2019inverse, les amateurs d\u2019action plus nerveuse pourraient regretter la simplicit\u00e9 du syst\u00e8me de combat. MIO ne dispose que d\u2019un combo de trois attaques, et l\u2019essentiel de la profondeur provient des capacit\u00e9s de d\u00e9placement. Le grappin permet d\u2019atteindre les ennemis a\u00e9riens, tandis que les Fl\u00e2neuses offrent des possibilit\u00e9s d\u2019esquive en exploitant les parois. Une approche volontairement \u00e9pur\u00e9e, qui mise davantage sur la mobilit\u00e9 que sur la complexit\u00e9 des coups.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Cette sobri\u00e9t\u00e9 s\u2019av\u00e8re finalement coh\u00e9rente avec la philosophie du jeu. En limitant les combinaisons et en attribuant une fonction unique \u00e0 chaque bouton, <em>MIO: Memories in Orbit<\/em> privil\u00e9gie la fluidit\u00e9 et la lisibilit\u00e9 de l\u2019action. Une ergonomie simple, mais efficace, qui \u00e9vite les manipulations hasardeuses et renforce la sensation de contr\u00f4le permanent.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/gamecover.fr\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-17-41-20-1024x576.png\" alt=\"Illustration visuelle pour MIO : Memories in Orbit\" class=\"wp-image-61882\" srcset=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-17-41-20-1024x576.png 1024w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-17-41-20-300x169.png 300w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-17-41-20-768x432.png 768w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-17-41-20-1536x864.png 1536w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-17-41-20-2048x1152.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Des_mods_a_gogo_pour_faconner_SON_style_de_jeu\"><\/span>Des mods \u00e0 gogo pour fa\u00e7onner SON style de jeu<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Mettre en avant la simplicit\u00e9 du gameplay ne signifie pas pour autant renoncer \u00e0 toute profondeur. \u00c0 l\u2019image de nombreux metroidvania modernes, <em>MIO: Memories in Orbit<\/em> int\u00e8gre un ensemble de modificateurs offrant divers avantages passifs. Certains reprennent des id\u00e9es bien \u00e9tablies, par exemple, infliger davantage de d\u00e9g\u00e2ts lorsque la jauge de vie est pleine, ou au contraire gagner en puissance \u00e0 mesure que la sant\u00e9 diminue et bien plus encore mais tandis que d\u2019autres optimisent la r\u00e9cup\u00e9ration d\u2019\u00e9nergie ou renforcent l\u2019efficacit\u00e9 des pouvoirs tels que le grappin ou le vol plan\u00e9.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">L\u2019ensemble se g\u00e8re via une interface claire et \u00e9l\u00e9gante, fid\u00e8le \u00e0 l\u2019esth\u00e9tique g\u00e9n\u00e9rale du titre. Chaque modificateur occupe toutefois un espace limit\u00e9 sur le circuit interne de MIO, obligeant le joueur \u00e0 composer un build coh\u00e9rent. Heureusement, ces configurations peuvent \u00eatre ajust\u00e9es facilement depuis les points de sauvegarde. \u00c0 cela s\u2019ajoutent des malus, qui lib\u00e8rent de l\u2019espace en \u00e9change d\u2019un affaiblissement des performances. Ralentir la r\u00e9g\u00e9n\u00e9ration d\u2019\u00e9nergie ou doubler les d\u00e9g\u00e2ts re\u00e7us permet ainsi d\u2019\u00e9quiper un ou deux bonus suppl\u00e9mentaires, instaurant une m\u00e9canique de \u00ab\u00a0risque-r\u00e9compense\u00a0\u00bb particuli\u00e8rement pertinente face aux boss les plus exigeants. Une partie de ces bonus et malus se trouve diss\u00e9min\u00e9e dans les environnements, parfois dans des recoins tr\u00e8s bien dissimul\u00e9s.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">L\u2019exploration est \u00e9galement encourag\u00e9e par la pr\u00e9sence de robots amicaux proposant des modificateurs en \u00e9change de services. Mel, un robot bricoleur, joue un r\u00f4le central : gr\u00e2ce \u00e0 la nacre obtenue en \u00e9liminant des ennemis ou en d\u00e9truisant des amas de d\u00e9chets, il est possible d\u2019acheter des mods, d\u2019augmenter la capacit\u00e9 d\u2019accueil du circuit ou encore d\u2019acqu\u00e9rir des fragments de vie suppl\u00e9mentaires. Certaines am\u00e9liorations n\u00e9cessitent aussi des vieux processeurs, pi\u00e8ces rares enfouies dans des carcasses souvent bien cach\u00e9es. L\u00e0 encore, l\u2019exploration minutieuse est r\u00e9compens\u00e9e.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Cette logique s\u2019applique \u00e9galement aux am\u00e9liorations permanentes de d\u00e9g\u00e2ts. Si l\u2019une d\u2019elles est accessible assez t\u00f4t, les autres peuvent passer totalement inaper\u00e7ues si l\u2019on ne s\u2019aventure pas dans les zones optionnelles. Une approche qui illustre parfaitement la philosophie de game design de <strong>Douze Dixi\u00e8mes<\/strong> : valoriser la curiosit\u00e9 et la pers\u00e9v\u00e9rance. Ces choix s\u2019inscrivent dans une tendance plus large du jeu vid\u00e9o contemporain. Alors que certains titres grand public multiplient les indications et les aides contextuelles, d\u2019autres productions cherchent \u00e0 renouer avec une exp\u00e9rience plus organique, moins dirigiste. <em>MIO: Memories in Orbit<\/em> s\u2019inscrit clairement dans cette seconde voie, en laissant au joueur la libert\u00e9 (et la responsabilit\u00e9) de d\u00e9couvrir ses secrets \u00e0 son propre rythme.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/gamecover.fr\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-17-54-04-1024x576.png\" alt=\"Illustration visuelle pour MIO : Memories in Orbit\" class=\"wp-image-61881\" srcset=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-17-54-04-1024x576.png 1024w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-17-54-04-300x169.png 300w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-17-54-04-768x432.png 768w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-17-54-04-1536x864.png 1536w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-17-54-04-2048x1152.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Une_progression_libre_qui_recompense_les_audacieux\"><\/span>Une progression libre qui r\u00e9compense les audacieux<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Dans un premier temps, <em>MIO: Memories in Orbit<\/em> peut donner l\u2019impression d\u2019avoir adouci son exigence, notamment \u00e0 travers la gestion du nacre et des fontaines de soin. Pr\u00e9sent\u00e9 sous forme de gouttes, le nacre sert autant \u00e0 d\u00e9bloquer des am\u00e9liorations qu\u2019\u00e0 restaurer sa sant\u00e9. Les fontaines, diss\u00e9min\u00e9es dans l\u2019Arche, permettent de se soigner \u00e0 volont\u00e9 tant que l\u2019on dispose de suffisamment de nacre. La mort, en revanche, entra\u00eene la perte totale de cette ressource, sans possibilit\u00e9 de la r\u00e9cup\u00e9rer.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Le jeu introduit toutefois une m\u00e9canique subtile : il est possible de cristalliser le nacre aupr\u00e8s de robots pour le conserver de mani\u00e8re permanente. En contrepartie, ces cristaux ne peuvent pas \u00eatre utilis\u00e9s pour se soigner. Un compromis int\u00e9ressant\u2026 du moins jusqu\u2019\u00e0 ce que l\u2019on d\u00e9couvre un modificateur peu co\u00fbteux rendant l\u2019acc\u00e8s aux fontaines enti\u00e8rement gratuit. Combin\u00e9 \u00e0 un bonus augmentant la quantit\u00e9 de nacre obtenue sur les ennemis, la gestion de cette ressource perd alors une grande partie de sa tension, lib\u00e9rant rapidement de l\u2019espace pour d\u2019autres am\u00e9liorations.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Cette g\u00e9n\u00e9rosit\u00e9 reste n\u00e9anmoins ponctuelle et se voit contrebalanc\u00e9e par une m\u00e9canique inattendue : la perte progressive de sant\u00e9. \u00c0 certains moments cl\u00e9s, le jeu retire un point de vie \u00e0 MIO, rappelant que la protagoniste subit elle aussi les cons\u00e9quences du chaos qui frappe l\u2019Arche. Il devient alors essentiel de compenser via les modificateurs ou les fragments de c\u0153ur pour maintenir une jauge de vie confortable. Une approche qui t\u00e9moigne d\u2019une confiance assum\u00e9e envers les joueuses et joueurs.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Cette philosophie se retrouve \u00e9galement dans la navigation. Le chemin \u00e0 suivre n\u2019est jamais indiqu\u00e9, la carte ne se dessine qu\u2019au fil de l\u2019exploration et ne se met r\u00e9ellement \u00e0 jour qu\u2019au contact d\u2019un point de sauvegarde. Lors de la d\u00e9couverte d\u2019une nouvelle zone, on avance donc sans rep\u00e8re pr\u00e9cis. Si l\u2019absence de marqueur d\u2019objectif peut d\u00e9router ponctuellement, elle ne nous a jamais v\u00e9ritablement bloqu\u00e9s, et ce choix de design s\u2019av\u00e8re finalement tr\u00e8s appr\u00e9ciable.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">D\u2019autres joueurs pourraient toutefois \u00e9prouver davantage de difficult\u00e9s, tant certains embranchements reposent sur un simple choix de direction. Il nous est arriv\u00e9 de passer \u00e0 c\u00f4t\u00e9 de petits passages secrets\u2026 mais aussi de zones enti\u00e8res, certes optionnelles, mais parfois cruciales. L\u2019un de ces biomes, par exemple, n\u00e9cessite un objet sp\u00e9cifique et une manipulation particuli\u00e8re pour \u00eatre accessible. Une zone indispensable pour obtenir le pouvoir ultime de MIO et acc\u00e9der \u00e0 la v\u00e9ritable fin. Une r\u00e9compense particuli\u00e8rement gratifiante pour les explorateurs assidus, sans pour autant p\u00e9naliser ceux qui se contenteront de terminer l\u2019aventure de mani\u00e8re plus directe. Cela dit, cette approche peut aussi g\u00e9n\u00e9rer une certaine frustration.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">La carte tente d\u2019apporter un soutien minimal en signalant, via des pointill\u00e9s clignotants, les zones insuffisamment explor\u00e9es. Mais cette aide reste imparfaite : elle ne concerne que la g\u00e9ographie, pas les objets oubli\u00e9s. Les informations affich\u00e9es se limitent aux fontaines de soin, aux points de sauvegarde et aux robots capables de cristalliser le nacre. Les biomes sont diff\u00e9renci\u00e9s par des couleurs, sans indication de nom, et les lieux importants sont repr\u00e9sent\u00e9s par des pictogrammes. Seize marqueurs personnalisables sont disponibles, r\u00e9partis en quatre types d\u2019ic\u00f4nes. Une quantit\u00e9 un peu juste, mais suffisante pour qui prend le temps de s\u2019organiser.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Au final, <strong>Douze Dixi\u00e8mes<\/strong> s\u2019inscrit clairement dans la lign\u00e9e des studios qui valorisent l\u2019investissement personnel et la curiosit\u00e9. Une d\u00e9marche exigeante, mais coh\u00e9rente, qui r\u00e9compense pleinement celles et ceux pr\u00eats \u00e0 s\u2019immerger dans l\u2019int\u00e9gralit\u00e9 de l\u2019exp\u00e9rience.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/gamecover.fr\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-17-35-12-1024x576.png\" alt=\"Illustration visuelle pour MIO : Memories in Orbit\" class=\"wp-image-61883\" srcset=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-17-35-12-1024x576.png 1024w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-17-35-12-300x169.png 300w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-17-35-12-768x432.png 768w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-17-35-12-1536x864.png 1536w, http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO_-Memories-in-Orbit-2026_01_13-17-35-12-2048x1152.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"En_conclusion\"><\/span>En conclusion :<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\"><strong><em>MIO: Memories in Orbit<\/em> confirme Douze Dixi\u00e8mes comme un studio \u00e0 suivre : sous une direction artistique somptueuse se cache un metroidvania abouti, o\u00f9 une prise en main volontairement simple s\u2019enrichit d\u2019un syst\u00e8me de modificateurs pertinent, la narration se d\u00e9ploie avec ma\u00eetrise et la bande\u2011son enveloppe l\u2019ensemble. Si quelques choix (notamment en mati\u00e8re d\u2019orientation) pourront diviser, ils n\u2019entachent pas une proposition globalement coh\u00e9rente et soign\u00e9e. \u00c0 l\u2019aube de 2026, le titre s\u2019impose d\u00e9j\u00e0 comme l\u2019une des valeurs s\u00fbres de l\u2019ann\u00e9e.<\/strong><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div  id=\"_ytid_77737\"  width=\"640\" height=\"360\"  data-origwidth=\"640\" data-origheight=\"360\" data-facadesrc=\"https:\/\/www.youtube.com\/embed\/zoJyLQZT7F4?enablejsapi=1&#038;autoplay=0&#038;cc_load_policy=0&#038;cc_lang_pref=&#038;iv_load_policy=1&#038;loop=0&#038;rel=0&#038;fs=1&#038;playsinline=0&#038;autohide=2&#038;theme=dark&#038;color=red&#038;controls=1&#038;disablekb=0&#038;\" class=\"__youtube_prefs__ epyt-facade epyt-is-override  no-lazyload\" data-epautoplay=\"1\" ><img decoding=\"async\" data-spai-excluded=\"true\" class=\"epyt-facade-poster skip-lazy\" loading=\"lazy\"  alt=\"YouTube player\"  src=\"https:\/\/i.ytimg.com\/vi\/zoJyLQZT7F4\/maxresdefault.jpg\"  \/><button class=\"epyt-facade-play\" aria-label=\"Play\"><svg data-no-lazy=\"1\" height=\"100%\" version=\"1.1\" viewBox=\"0 0 68 48\" width=\"100%\"><path class=\"ytp-large-play-button-bg\" d=\"M66.52,7.74c-0.78-2.93-2.49-5.41-5.42-6.19C55.79,.13,34,0,34,0S12.21,.13,6.9,1.55 C3.97,2.33,2.27,4.81,1.48,7.74C0.06,13.05,0,24,0,24s0.06,10.95,1.48,16.26c0.78,2.93,2.49,5.41,5.42,6.19 C12.21,47.87,34,48,34,48s21.79-0.13,27.1-1.55c2.93-0.78,4.64-3.26,5.42-6.19C67.94,34.95,68,24,68,24S67.94,13.05,66.52,7.74z\" fill=\"#f00\"><\/path><path d=\"M 45,24 27,14 27,34\" fill=\"#fff\"><\/path><\/svg><\/button><\/div>\n<\/div><\/figure>\n\n\n\n<div style=\"height:200px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\"><em>On remercie infiniment et chaleureusement Focus Entertainment et Douze Dixi\u00e8me pour la cl\u00e9 du jeu fourni en avance sur Xbox Series X qui nous a permis de vous fournir ce test.<\/em><\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Pour d&rsquo;autres information compl\u00e9mentaires, vous pouvez retrouver MIO : Memories in Orbit \u00e0 l&rsquo;adresse ci-joint : <a href=\"https:\/\/www.focus-entmt.com\/en\/games\/mio-memories-in-orbit\" target=\"_blank\" rel=\"noreferrer noopener\">MIO: Memories in Orbit &#8211; Focus Entertainment<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u00c0 l\u2019approche de l\u2019\u00e9t\u00e9 2024, un metroidvania particuli\u00e8rement s\u00e9duisant s\u2019est discr\u00e8tement invit\u00e9 sur le devant de la sc\u00e8ne. Alors que la communaut\u00e9 scrutait le moindre signe de vie de Hollow Knight: Silksong, c\u2019est finalement un autre projet qui a retenu l\u2019attention : MIO: Memories in Orbit, nouvelle cr\u00e9ation du studio fran\u00e7ais Douze Dixi\u00e8mes, d\u00e9j\u00e0 remarqu\u00e9 [&hellip;]<\/p>\n","protected":false},"author":892,"featured_media":61876,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rop_custom_images_group":[],"rop_custom_messages_group":[],"rop_publish_now":"no","rop_publish_now_accounts":{"twitter_1446140851336450051_1446140851336450051":""},"rop_publish_now_history":[{"account":"twitter_1446140851336450051_1446140851336450051","service":"twitter","timestamp":1768845195,"status":"success"}],"rop_publish_now_status":"done","_shortscore_rating":"","_shortscore_game":"","_shortscore_summary":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[5377,6987,8,27,9,42,10],"tags":[8062,310,6021,11819,1991,15502,14513,14665,8061,46,48,14664,45,60,72,80,62],"class_list":["post-61863","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-consoles","category-indies","category-nintendo","category-pc","category-playstation","category-tests","category-xbox","tag-douze-dixiemes","tag-epic-games","tag-focus-entertainment","tag-focus-entertainment-publishing","tag-game-cover","tag-hollow-knight","tag-hollow-knight-silksong","tag-mio","tag-mio-memories-in-orbit","tag-nintendo","tag-nintendo-switch","tag-ori-and-the-blind-forest","tag-pc","tag-ps5","tag-steam","tag-test","tag-xbox-series"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>[Test] MIO : Memories in Orbit - Quand la po\u00e9sie rencontre la pr\u00e9cision du Metroidvania - Game Cover<\/title>\n<meta name=\"description\" content=\"D\u00e9couvrez notre test complet d\u2019un metroidvania ind\u00e9pendant fran\u00e7ais au style unique : direction artistique soign\u00e9e, combats exigeants et exploration captivante. Un jeu qui impose sa personnalit\u00e9.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/gamecover.fr\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"[Test] MIO : Memories in Orbit - Quand la po\u00e9sie rencontre la pr\u00e9cision du Metroidvania - Game Cover\" \/>\n<meta property=\"og:description\" content=\"D\u00e9couvrez notre test complet d\u2019un metroidvania ind\u00e9pendant fran\u00e7ais au style unique : direction artistique soign\u00e9e, combats exigeants et exploration captivante. Un jeu qui impose sa personnalit\u00e9.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/gamecover.fr\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/\" \/>\n<meta property=\"og:site_name\" content=\"Game Cover\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/gamecoverfr\" \/>\n<meta property=\"article:published_time\" content=\"2026-01-19T17:51:57+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-01-22T19:14:33+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/gamecover.fr\/wp-content\/uploads\/2026\/01\/MIO-Memories-in-Orbit.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1920\" \/>\n\t<meta property=\"og:image:height\" content=\"1080\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"DiagnosedWhity\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@DiagnosedWhity\" \/>\n<meta name=\"twitter:site\" content=\"@GameCoverFR\" \/>\n<meta name=\"twitter:label1\" content=\"\u00c9crit par\" \/>\n\t<meta name=\"twitter:data1\" content=\"DiagnosedWhity\" \/>\n\t<meta name=\"twitter:label2\" content=\"Dur\u00e9e de lecture estim\u00e9e\" \/>\n\t<meta name=\"twitter:data2\" content=\"16 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/gamecover.fr\\\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/gamecover.fr\\\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\\\/\"},\"author\":{\"name\":\"DiagnosedWhity\",\"@id\":\"https:\\\/\\\/gamecover.fr\\\/#\\\/schema\\\/person\\\/828b6a473ab593a12fdf2af07045b81d\"},\"headline\":\"[Test] MIO : Memories in Orbit &#8211; Quand la po\u00e9sie rencontre la pr\u00e9cision du Metroidvania\",\"datePublished\":\"2026-01-19T17:51:57+00:00\",\"dateModified\":\"2026-01-22T19:14:33+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/gamecover.fr\\\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\\\/\"},\"wordCount\":3191,\"commentCount\":1,\"publisher\":{\"@id\":\"https:\\\/\\\/gamecover.fr\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/gamecover.fr\\\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\\\/#primaryimage\"},\"thumbnailUrl\":\"http:\\\/\\\/s886853973.onlinehome.fr\\\/clickandbuilds\\\/WordPress\\\/GameCover\\\/wp-content\\\/uploads\\\/2026\\\/01\\\/MIO-Memories-in-Orbit.jpg\",\"keywords\":[\"Douze Dixi\u00e8mes\",\"Epic Games\",\"Focus Entertainment\",\"Focus Entertainment Publishing\",\"Game Cover\",\"Hollow Knight\",\"Hollow Knight Silksong\",\"MIO\",\"MIO: Memories in Orbit\",\"Nintendo\",\"Nintendo Switch\",\"Ori and the Blind Forest\",\"PC\",\"PS5\",\"Steam\",\"Test\",\"Xbox Series\"],\"articleSection\":[\"Consoles\",\"Indies\",\"Nintendo\",\"PC\",\"PlayStation\",\"Tests\",\"Xbox\"],\"inLanguage\":\"fr-FR\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/gamecover.fr\\\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/gamecover.fr\\\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\\\/\",\"url\":\"https:\\\/\\\/gamecover.fr\\\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\\\/\",\"name\":\"[Test] MIO : Memories in Orbit - Quand la po\u00e9sie rencontre la pr\u00e9cision du Metroidvania - Game Cover\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/gamecover.fr\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/gamecover.fr\\\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/gamecover.fr\\\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\\\/#primaryimage\"},\"thumbnailUrl\":\"http:\\\/\\\/s886853973.onlinehome.fr\\\/clickandbuilds\\\/WordPress\\\/GameCover\\\/wp-content\\\/uploads\\\/2026\\\/01\\\/MIO-Memories-in-Orbit.jpg\",\"datePublished\":\"2026-01-19T17:51:57+00:00\",\"dateModified\":\"2026-01-22T19:14:33+00:00\",\"description\":\"D\u00e9couvrez notre test complet d\u2019un metroidvania ind\u00e9pendant fran\u00e7ais au style unique : direction artistique soign\u00e9e, combats exigeants et exploration captivante. Un jeu qui impose sa personnalit\u00e9.\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/gamecover.fr\\\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\\\/#breadcrumb\"},\"inLanguage\":\"fr-FR\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/gamecover.fr\\\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"fr-FR\",\"@id\":\"https:\\\/\\\/gamecover.fr\\\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\\\/#primaryimage\",\"url\":\"http:\\\/\\\/s886853973.onlinehome.fr\\\/clickandbuilds\\\/WordPress\\\/GameCover\\\/wp-content\\\/uploads\\\/2026\\\/01\\\/MIO-Memories-in-Orbit.jpg\",\"contentUrl\":\"http:\\\/\\\/s886853973.onlinehome.fr\\\/clickandbuilds\\\/WordPress\\\/GameCover\\\/wp-content\\\/uploads\\\/2026\\\/01\\\/MIO-Memories-in-Orbit.jpg\",\"width\":1920,\"height\":1080,\"caption\":\"Illustration visuelle pour MIO : Memories in Orbit\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/gamecover.fr\\\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Accueil\",\"item\":\"https:\\\/\\\/gamecover.fr\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"[Test] MIO : Memories in Orbit &#8211; Quand la po\u00e9sie rencontre la pr\u00e9cision du Metroidvania\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/gamecover.fr\\\/#website\",\"url\":\"https:\\\/\\\/gamecover.fr\\\/\",\"name\":\"Game Cover\",\"description\":\"Ton actu Gaming et Pop-Culture !\",\"publisher\":{\"@id\":\"https:\\\/\\\/gamecover.fr\\\/#organization\"},\"alternateName\":\"GameCover\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/gamecover.fr\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"fr-FR\"},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/gamecover.fr\\\/#organization\",\"name\":\"Game Cover\",\"url\":\"https:\\\/\\\/gamecover.fr\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"fr-FR\",\"@id\":\"https:\\\/\\\/gamecover.fr\\\/#\\\/schema\\\/logo\\\/image\\\/\",\"url\":\"https:\\\/\\\/gamecover.fr\\\/wp-content\\\/uploads\\\/GC-Logo-v3-1.png\",\"contentUrl\":\"https:\\\/\\\/gamecover.fr\\\/wp-content\\\/uploads\\\/GC-Logo-v3-1.png\",\"width\":200,\"height\":154,\"caption\":\"Game Cover\"},\"image\":{\"@id\":\"https:\\\/\\\/gamecover.fr\\\/#\\\/schema\\\/logo\\\/image\\\/\"},\"sameAs\":[\"https:\\\/\\\/www.facebook.com\\\/gamecoverfr\",\"https:\\\/\\\/x.com\\\/GameCoverFR\",\"https:\\\/\\\/www.instagram.com\\\/gamecoverfr\\\/\"]},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/gamecover.fr\\\/#\\\/schema\\\/person\\\/828b6a473ab593a12fdf2af07045b81d\",\"name\":\"DiagnosedWhity\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"fr-FR\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/bfa816173390e5bc1d6f921edfa56fad8112f14db0b99fb62d90895b1f4c2c3f?s=96&d=retro&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/bfa816173390e5bc1d6f921edfa56fad8112f14db0b99fb62d90895b1f4c2c3f?s=96&d=retro&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/bfa816173390e5bc1d6f921edfa56fad8112f14db0b99fb62d90895b1f4c2c3f?s=96&d=retro&r=g\",\"caption\":\"DiagnosedWhity\"},\"sameAs\":[\"https:\\\/\\\/x.com\\\/DiagnosedWhity\",\"https:\\\/\\\/www.youtube.com\\\/user\\\/docteurmedoc\"],\"url\":\"http:\\\/\\\/s886853973.onlinehome.fr\\\/clickandbuilds\\\/WordPress\\\/GameCover\\\/author\\\/diagnosedwhity\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"[Test] MIO : Memories in Orbit - Quand la po\u00e9sie rencontre la pr\u00e9cision du Metroidvania - Game Cover","description":"D\u00e9couvrez notre test complet d\u2019un metroidvania ind\u00e9pendant fran\u00e7ais au style unique : direction artistique soign\u00e9e, combats exigeants et exploration captivante. Un jeu qui impose sa personnalit\u00e9.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/gamecover.fr\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/","og_locale":"fr_FR","og_type":"article","og_title":"[Test] MIO : Memories in Orbit - Quand la po\u00e9sie rencontre la pr\u00e9cision du Metroidvania - Game Cover","og_description":"D\u00e9couvrez notre test complet d\u2019un metroidvania ind\u00e9pendant fran\u00e7ais au style unique : direction artistique soign\u00e9e, combats exigeants et exploration captivante. Un jeu qui impose sa personnalit\u00e9.","og_url":"https:\/\/gamecover.fr\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/","og_site_name":"Game Cover","article_publisher":"https:\/\/www.facebook.com\/gamecoverfr","article_published_time":"2026-01-19T17:51:57+00:00","article_modified_time":"2026-01-22T19:14:33+00:00","og_image":[{"width":1920,"height":1080,"url":"https:\/\/gamecover.fr\/wp-content\/uploads\/2026\/01\/MIO-Memories-in-Orbit.jpg","type":"image\/jpeg"}],"author":"DiagnosedWhity","twitter_card":"summary_large_image","twitter_creator":"@DiagnosedWhity","twitter_site":"@GameCoverFR","twitter_misc":{"\u00c9crit par":"DiagnosedWhity","Dur\u00e9e de lecture estim\u00e9e":"16 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/gamecover.fr\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/#article","isPartOf":{"@id":"https:\/\/gamecover.fr\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/"},"author":{"name":"DiagnosedWhity","@id":"https:\/\/gamecover.fr\/#\/schema\/person\/828b6a473ab593a12fdf2af07045b81d"},"headline":"[Test] MIO : Memories in Orbit &#8211; Quand la po\u00e9sie rencontre la pr\u00e9cision du Metroidvania","datePublished":"2026-01-19T17:51:57+00:00","dateModified":"2026-01-22T19:14:33+00:00","mainEntityOfPage":{"@id":"https:\/\/gamecover.fr\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/"},"wordCount":3191,"commentCount":1,"publisher":{"@id":"https:\/\/gamecover.fr\/#organization"},"image":{"@id":"https:\/\/gamecover.fr\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/#primaryimage"},"thumbnailUrl":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO-Memories-in-Orbit.jpg","keywords":["Douze Dixi\u00e8mes","Epic Games","Focus Entertainment","Focus Entertainment Publishing","Game Cover","Hollow Knight","Hollow Knight Silksong","MIO","MIO: Memories in Orbit","Nintendo","Nintendo Switch","Ori and the Blind Forest","PC","PS5","Steam","Test","Xbox Series"],"articleSection":["Consoles","Indies","Nintendo","PC","PlayStation","Tests","Xbox"],"inLanguage":"fr-FR","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/gamecover.fr\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/gamecover.fr\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/","url":"https:\/\/gamecover.fr\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/","name":"[Test] MIO : Memories in Orbit - Quand la po\u00e9sie rencontre la pr\u00e9cision du Metroidvania - Game Cover","isPartOf":{"@id":"https:\/\/gamecover.fr\/#website"},"primaryImageOfPage":{"@id":"https:\/\/gamecover.fr\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/#primaryimage"},"image":{"@id":"https:\/\/gamecover.fr\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/#primaryimage"},"thumbnailUrl":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO-Memories-in-Orbit.jpg","datePublished":"2026-01-19T17:51:57+00:00","dateModified":"2026-01-22T19:14:33+00:00","description":"D\u00e9couvrez notre test complet d\u2019un metroidvania ind\u00e9pendant fran\u00e7ais au style unique : direction artistique soign\u00e9e, combats exigeants et exploration captivante. Un jeu qui impose sa personnalit\u00e9.","breadcrumb":{"@id":"https:\/\/gamecover.fr\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/#breadcrumb"},"inLanguage":"fr-FR","potentialAction":[{"@type":"ReadAction","target":["https:\/\/gamecover.fr\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/"]}]},{"@type":"ImageObject","inLanguage":"fr-FR","@id":"https:\/\/gamecover.fr\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/#primaryimage","url":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO-Memories-in-Orbit.jpg","contentUrl":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO-Memories-in-Orbit.jpg","width":1920,"height":1080,"caption":"Illustration visuelle pour MIO : Memories in Orbit"},{"@type":"BreadcrumbList","@id":"https:\/\/gamecover.fr\/test-mio-memories-in-orbit-quand-la-poesie-rencontre-la-precision-du-metroidvania\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Accueil","item":"https:\/\/gamecover.fr\/"},{"@type":"ListItem","position":2,"name":"[Test] MIO : Memories in Orbit &#8211; Quand la po\u00e9sie rencontre la pr\u00e9cision du Metroidvania"}]},{"@type":"WebSite","@id":"https:\/\/gamecover.fr\/#website","url":"https:\/\/gamecover.fr\/","name":"Game Cover","description":"Ton actu Gaming et Pop-Culture !","publisher":{"@id":"https:\/\/gamecover.fr\/#organization"},"alternateName":"GameCover","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/gamecover.fr\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"fr-FR"},{"@type":"Organization","@id":"https:\/\/gamecover.fr\/#organization","name":"Game Cover","url":"https:\/\/gamecover.fr\/","logo":{"@type":"ImageObject","inLanguage":"fr-FR","@id":"https:\/\/gamecover.fr\/#\/schema\/logo\/image\/","url":"https:\/\/gamecover.fr\/wp-content\/uploads\/GC-Logo-v3-1.png","contentUrl":"https:\/\/gamecover.fr\/wp-content\/uploads\/GC-Logo-v3-1.png","width":200,"height":154,"caption":"Game Cover"},"image":{"@id":"https:\/\/gamecover.fr\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/www.facebook.com\/gamecoverfr","https:\/\/x.com\/GameCoverFR","https:\/\/www.instagram.com\/gamecoverfr\/"]},{"@type":"Person","@id":"https:\/\/gamecover.fr\/#\/schema\/person\/828b6a473ab593a12fdf2af07045b81d","name":"DiagnosedWhity","image":{"@type":"ImageObject","inLanguage":"fr-FR","@id":"https:\/\/secure.gravatar.com\/avatar\/bfa816173390e5bc1d6f921edfa56fad8112f14db0b99fb62d90895b1f4c2c3f?s=96&d=retro&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/bfa816173390e5bc1d6f921edfa56fad8112f14db0b99fb62d90895b1f4c2c3f?s=96&d=retro&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/bfa816173390e5bc1d6f921edfa56fad8112f14db0b99fb62d90895b1f4c2c3f?s=96&d=retro&r=g","caption":"DiagnosedWhity"},"sameAs":["https:\/\/x.com\/DiagnosedWhity","https:\/\/www.youtube.com\/user\/docteurmedoc"],"url":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/author\/diagnosedwhity\/"}]}},"jetpack_publicize_connections":[],"featured_image_urls":{"full":["http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO-Memories-in-Orbit.jpg",1920,1080,false],"thumbnail":["http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO-Memories-in-Orbit-150x150.jpg",150,150,true],"medium":["http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO-Memories-in-Orbit-300x169.jpg",300,169,true],"medium_large":["http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO-Memories-in-Orbit-768x432.jpg",640,360,true],"large":["http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO-Memories-in-Orbit-1024x576.jpg",640,360,true],"1536x1536":["http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO-Memories-in-Orbit-1536x864.jpg",1536,864,true],"2048x2048":["http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO-Memories-in-Orbit.jpg",1920,1080,false],"review-thumbnail":["http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO-Memories-in-Orbit-150x150.jpg",150,150,true],"review-single":["http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO-Memories-in-Orbit-1920x300.jpg",1920,300,true]},"author_info":{"info":["DiagnosedWhity"]},"category_info":"<a href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/category\/consoles\/\" rel=\"category tag\">Consoles<\/a> <a href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/category\/indies\/\" rel=\"category tag\">Indies<\/a> <a href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/category\/consoles\/nintendo\/\" rel=\"category tag\">Nintendo<\/a> <a href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/category\/pc\/\" rel=\"category tag\">PC<\/a> <a href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/category\/consoles\/playstation\/\" rel=\"category tag\">PlayStation<\/a> <a href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/category\/tests\/\" rel=\"category tag\">Tests<\/a> <a href=\"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/category\/consoles\/xbox\/\" rel=\"category tag\">Xbox<\/a>","tag_info":"Xbox","comment_count":"1","jetpack_featured_media_url":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-content\/uploads\/2026\/01\/MIO-Memories-in-Orbit.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-json\/wp\/v2\/posts\/61863","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-json\/wp\/v2\/users\/892"}],"replies":[{"embeddable":true,"href":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-json\/wp\/v2\/comments?post=61863"}],"version-history":[{"count":2,"href":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-json\/wp\/v2\/posts\/61863\/revisions"}],"predecessor-version":[{"id":62033,"href":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-json\/wp\/v2\/posts\/61863\/revisions\/62033"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-json\/wp\/v2\/media\/61876"}],"wp:attachment":[{"href":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-json\/wp\/v2\/media?parent=61863"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-json\/wp\/v2\/categories?post=61863"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/wp-json\/wp\/v2\/tags?post=61863"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}