{"id":64976,"date":"2026-03-17T17:55:58","date_gmt":"2026-03-17T16:55:58","guid":{"rendered":"https:\/\/gamecover.fr\/?p=64976"},"modified":"2026-03-17T17:56:03","modified_gmt":"2026-03-17T16:56:03","slug":"lannonce-du-dlss-5-de-nvidia-en-details","status":"publish","type":"post","link":"http:\/\/s886853973.onlinehome.fr\/clickandbuilds\/WordPress\/GameCover\/lannonce-du-dlss-5-de-nvidia-en-details\/","title":{"rendered":"L&rsquo;annonce du DLSS 5 de NVIDIA en d\u00e9tails"},"content":{"rendered":"<div class='booster-block booster-read-block'>\n                <div class=\"twp-read-time\">\n                \t<i class=\"booster-icon twp-clock\"><\/i> <span>Temps de lecture estim\u00e9 :<\/span>3 Minutes, 46 Secondes                <\/div>\n\n            <\/div>\n<p class=\"has-text-align-justify has-text-align-justify\">NVIDIA a d\u00e9voil\u00e9 le NVIDIA DLSS 5, la plus importante avanc\u00e9e de l\u2019entreprise dans le domaine de l\u2019infographie depuis l\u2019introduction du ray tracing en temps r\u00e9el en 2018. Cette annonce a \u00e9t\u00e9 la source de bien des discussions sur les r\u00e9seaux, on fait ici un point sur les informations donn\u00e9es par NVIDIA, <strong>n&rsquo;h\u00e9sitez pas \u00e0 nous dire en commentaires ce que vous en pensez.<\/strong><\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">DLSS 5 introduit un mod\u00e8le de rendu neuronal en temps r\u00e9el qui enrichit chaque pixel avec un \u00e9clairage et des mat\u00e9riaux photor\u00e9alistes. En comblant l\u2019\u00e9cart entre rendu et r\u00e9alit\u00e9, DLSS 5 permet aux d\u00e9veloppeurs de jeux vid\u00e9o d\u2019atteindre un niveau de r\u00e9alisme visuel jusqu\u2019ici r\u00e9serv\u00e9 aux effets sp\u00e9ciaux du cin\u00e9ma.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>\u00ab\u00a0<em>Vingt-cinq ans apr\u00e8s l\u2019invention du shader programmable par NVIDIA, nous r\u00e9inventons \u00e0 nouveau l\u2019infographie<\/em>\u00a0\u00bb, a d\u00e9clar\u00e9 Jensen Huang, fondateur et PDG de NVIDIA.<\/p>\n\n\n\n<p>\u00ab\u00a0<em>DLSS 5 est un moment comparable \u00e0 GPT pour les graphismes : il combine rendu traditionnel et IA g\u00e9n\u00e9rative pour franchir un cap spectaculaire en r\u00e9alisme visuel, tout en pr\u00e9servant le contr\u00f4le artistique n\u00e9cessaire \u00e0 la cr\u00e9ation.<\/em>\u00a0\u00bb<\/p>\n<\/blockquote>\n\n\n<figure class=\"wp-block-embed wp-block-embed-youtube is-type-video is-provider-youtube epyt-figure\"><div class=\"wp-block-embed__wrapper\"><div  id=\"_ytid_30161\"  width=\"640\" height=\"360\"  data-origwidth=\"640\" data-origheight=\"360\" data-facadesrc=\"https:\/\/www.youtube.com\/embed\/-vMVlfxUDe4?enablejsapi=1&#038;autoplay=0&#038;cc_load_policy=0&#038;cc_lang_pref=&#038;iv_load_policy=1&#038;loop=0&#038;rel=0&#038;fs=1&#038;playsinline=0&#038;autohide=2&#038;theme=dark&#038;color=red&#038;controls=1&#038;disablekb=0&#038;\" class=\"__youtube_prefs__ epyt-facade no-lazyload\" data-epautoplay=\"1\" ><img decoding=\"async\" data-spai-excluded=\"true\" class=\"epyt-facade-poster skip-lazy\" loading=\"lazy\"  alt=\"YouTube player\"  src=\"https:\/\/i.ytimg.com\/vi\/-vMVlfxUDe4\/maxresdefault.jpg\"  \/><button class=\"epyt-facade-play\" aria-label=\"Play\"><svg data-no-lazy=\"1\" height=\"100%\" version=\"1.1\" viewBox=\"0 0 68 48\" width=\"100%\"><path class=\"ytp-large-play-button-bg\" d=\"M66.52,7.74c-0.78-2.93-2.49-5.41-5.42-6.19C55.79,.13,34,0,34,0S12.21,.13,6.9,1.55 C3.97,2.33,2.27,4.81,1.48,7.74C0.06,13.05,0,24,0,24s0.06,10.95,1.48,16.26c0.78,2.93,2.49,5.41,5.42,6.19 C12.21,47.87,34,48,34,48s21.79-0.13,27.1-1.55c2.93-0.78,4.64-3.26,5.42-6.19C67.94,34.95,68,24,68,24S67.94,13.05,66.52,7.74z\" fill=\"#f00\"><\/path><path d=\"M 45,24 27,14 27,34\" fill=\"#fff\"><\/path><\/svg><\/button><\/div><\/div><\/figure>\n\n\n<p class=\"has-text-align-justify has-text-align-justify\"><strong>Combler le foss\u00e9 cin\u00e9matographique<\/strong><\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Depuis les d\u00e9buts de NVIDIA GeForce, NVIDIA s\u2019efforce de fournir la puissance graphique n\u00e9cessaire pour cr\u00e9er des mondes immersifs et r\u00e9alistes, o\u00f9 lumi\u00e8re, reflets et ombres respectent les lois de la nature.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Des shaders programmables avec GeForce 3 en 2001, \u00e0 CUDA avec GeForce 8800 GTX en 2006, puis au ray tracing en temps r\u00e9el avec GeForce RTX 2080 Ti en 2018, jusqu\u2019au path tracing et aux shaders neuronaux avec GeForce RTX 5090 en 2025, NVIDIA a multipli\u00e9 les innovations, avec une puissance de calcul augment\u00e9e de 375 000 fois.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Cependant, la puissance disponible pour calculer une image de jeu en 16 millisecondes reste infime compar\u00e9e \u00e0 celle n\u00e9cessaire pour une image photor\u00e9aliste au cin\u00e9ma, qui peut demander plusieurs minutes, voire des heures de calcul. Le rendu en temps r\u00e9el ne peut donc atteindre le photor\u00e9alisme par la seule force brute.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Lanc\u00e9 en 2018, DLSS est une technologie d\u2019IA con\u00e7ue pour am\u00e9liorer les performances, d\u2019abord via l\u2019upscaling de r\u00e9solution, puis par la g\u00e9n\u00e9ration d\u2019images compl\u00e8tes. Int\u00e9gr\u00e9 dans plus de 750 jeux, il est devenu une r\u00e9f\u00e9rence du secteur.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Pr\u00e9sent\u00e9 au CES cette ann\u00e9e, DLSS 4.5 utilise l\u2019IA pour g\u00e9n\u00e9rer 23 pixels sur 24 affich\u00e9s \u00e0 l\u2019\u00e9cran. Aujourd\u2019hui, DLSS \u00e9volue au-del\u00e0 de la performance pour transformer la qualit\u00e9 visuelle des jeux.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Les mod\u00e8les vid\u00e9o d\u2019IA sont d\u00e9sormais capables de g\u00e9n\u00e9rer des images photor\u00e9alistes, mais fonctionnent hors ligne, restent difficiles \u00e0 contr\u00f4ler pr\u00e9cis\u00e9ment et manquent souvent de coh\u00e9rence. Or, dans le jeu vid\u00e9o, les images doivent \u00eatre d\u00e9terministes, g\u00e9n\u00e9r\u00e9es en temps r\u00e9el et fid\u00e8les \u00e0 l\u2019univers 3D et \u00e0 l\u2019intention artistique des d\u00e9veloppeurs.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">DLSS 5 utilise les informations de couleur et de mouvement de chaque image comme base, puis applique un mod\u00e8le d\u2019IA pour enrichir la sc\u00e8ne avec un \u00e9clairage et des mat\u00e9riaux photor\u00e9alistes, coh\u00e9rents d\u2019une image \u00e0 l\u2019autre et ancr\u00e9s dans le contenu 3D d\u2019origine. Le tout fonctionne en temps r\u00e9el jusqu\u2019en 4K, pour une exp\u00e9rience fluide et interactive.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">Le mod\u00e8le d\u2019IA est entra\u00een\u00e9 de bout en bout pour comprendre des \u00e9l\u00e9ments complexes comme les personnages, les cheveux, les tissus ou la peau translucide, ainsi que les conditions d\u2019\u00e9clairage (contre-jour, lumi\u00e8re frontale, ciel couvert) \u00e0 partir d\u2019une seule image.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">DLSS 5 s\u2019appuie ensuite sur cette compr\u00e9hension pour produire des images visuellement pr\u00e9cises, capables de restituer des effets complexes comme la diffusion sous-cutan\u00e9e de la peau, les reflets subtils des tissus ou les interactions entre lumi\u00e8re et cheveux, tout en respectant la structure et la coh\u00e9rence de la sc\u00e8ne originale.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">DLSS 5 offre \u00e9galement aux d\u00e9veloppeurs un contr\u00f4le pr\u00e9cis sur l\u2019intensit\u00e9 des effets, l\u2019\u00e9talonnage des couleurs et les masques d\u2019application, afin de pr\u00e9server l\u2019identit\u00e9 visuelle propre \u00e0 chaque jeu. Son int\u00e9gration est fluide gr\u00e2ce au framework NVIDIA Streamline, d\u00e9j\u00e0 utilis\u00e9 pour DLSS et NVIDIA Reflex.<\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\"><strong>Disponibilit\u00e9 et adoption par les d\u00e9veloppeurs<\/strong><\/p>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">DLSS 5 sera pris en charge par les principaux acteurs de l\u2019industrie, dont Bethesda, CAPCOM, Hotta Studio, NetEase, NCSOFT, S-GAME, Tencent, Ubisoft et Warner Bros. Games.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"has-text-align-justify has-text-align-justify\">\u00ab&nbsp;<em>Bethesda entretient une longue histoire d\u2019innovations graphiques avec NVIDIA, remontant jusqu\u2019\u00e0 Morrowind<\/em>&nbsp;\u00bb, a d\u00e9clar\u00e9 Todd Howard, directeur de studio et producteur ex\u00e9cutif chez Bethesda Game Studios.<br>\u00ab&nbsp;<em>Lorsque NVIDIA nous a pr\u00e9sent\u00e9 DLSS 5 et que nous l\u2019avons test\u00e9 dans Starfield, le r\u00e9sultat \u00e9tait impressionnant. Nous avons h\u00e2te que les joueurs puissent en faire l\u2019exp\u00e9rience.<\/em>&nbsp;\u00bb<\/p>\n<\/blockquote>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"has-text-align-justify has-text-align-justify\">\u00ab&nbsp;<em>Chez CAPCOM, nous cherchons \u00e0 cr\u00e9er des exp\u00e9riences cin\u00e9matographiques, immersives et cr\u00e9dibles<\/em>&nbsp;\u00bb, a d\u00e9clar\u00e9 Jun Takeuchi, producteur ex\u00e9cutif.<br>\u00ab&nbsp;<em>DLSS 5 repr\u00e9sente une \u00e9tape importante pour am\u00e9liorer encore la fid\u00e9lit\u00e9 visuelle et renforcer l\u2019immersion des joueurs dans l\u2019univers de Resident Evil<\/em>. \u00bb<\/p>\n<\/blockquote>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"has-text-align-justify has-text-align-justify\">\u00ab&nbsp;<em>L\u2019immersion repose sur la sensation de r\u00e9alisme. DLSS 5 constitue une avanc\u00e9e majeure dans cette direction&nbsp;<\/em>\u00bb, a d\u00e9clar\u00e9 Charlie Guillemot, co-PDG de Vantage Studios.<br>\u00ab&nbsp;<em>Sa gestion de la lumi\u00e8re, des mat\u00e9riaux et des personnages transforme ce que nous pouvons offrir aux joueurs. Sur Assassin\u2019s Creed Shadows, cela nous permet de cr\u00e9er les mondes dont nous r\u00eavions<\/em>. \u00bb<\/p>\n<\/blockquote>\n\n\n\n<p class=\"has-text-align-justify has-text-align-justify\">DLSS 5 sera int\u00e9gr\u00e9 dans de nombreux jeux, dont AION 2, Assassin\u2019s Creed Shadows, Black State, CINDER CITY, Delta Force, Hogwarts Legacy, Justice, NARAKA: BLADEPOINT, NTE: Neverness to Everness, Phantom Blade Zero, Resident Evil Requiem, Sea of Remnants, Starfield, The Elder Scrolls IV: Oblivion Remastered, Where Winds Meet et bien d\u2019autres.<\/p>\n\n\n\n<p class=\"has-text-align-center\">DLSS 5 sera disponible \u00e0 l\u2019automne.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>NVIDIA a d\u00e9voil\u00e9 le DLSS 5, la plus importante avanc\u00e9e de l\u2019entreprise depuis l\u2019introduction du ray tracing en temps r\u00e9el en 2018.<\/p>\n","protected":false},"author":156,"featured_media":64977,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rop_custom_images_group":[],"rop_custom_messages_group":[],"rop_publish_now":"no","rop_publish_now_accounts":{"twitter_1446140851336450051_1446140851336450051":""},"rop_publish_now_history":[{"account":"twitter_1446140851336450051_1446140851336450051","service":"twitter","timestamp":1773766603,"status":"success"}],"rop_publish_now_status":"done","_shortscore_rating":"","_shortscore_game":"","_shortscore_summary":"","_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[9737,15,7],"tags":[16216,7601,19545,14420,5432,13142,19544,1991,1495,17790,342,19546,3510,14492,13418,19547,2537,12700,1518],"class_list":["post-64976","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-hardware","category-high-tech","category-news","tag-aion-2","tag-assassins-creed-shadows","tag-black-state","tag-cinder-city","tag-delta-force","tag-dlss","tag-dlss-5","tag-game-cover","tag-hogwarts-legacy","tag-justice","tag-naraka-bladepoint","tag-nte-neverness-to-everness","tag-nvidia","tag-phantom-blade-zero","tag-resident-evil-requiem","tag-sea-of-remnants","tag-starfield","tag-the-elder-scrolls-iv-oblivion-remastered","tag-where-winds-meet"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - 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